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  • Announcements regarding our community

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    [COS] Tommo[
    Welcome to the Air Defender Community Forum! Hello everyone, and welcome aboard! We're excited to officially launch the Air Defender Community Forum — a new home for discussion, ideas, and everything Air Defender, built to complement our Discord rather than replace it. Why a forum? Discord is great for real-time chat, but good ideas and useful info have a habit of scrolling away into the void. The forum gives us a place where: Discussions stay organised and searchable, so answers don't get lost; Guides, tactics, and community knowledge can be built up over time; Suggestions and feedback can be properly discussed and tracked; and Longer-form conversations can breathe, without racing a moving chat. Including all platforms into a centralised location so we can answer quicker more efficiently. Getting started Register an account — takes less than a minute. Introduce yourself — drop a post in the Introductions thread and tell us who you are and how you found the community. Have a look around — browse the categories and jump into anything that interests you. House rules The same community standards as our Discord apply here: be respectful, keep it constructive, and look after each other. The staff team are around if you need anything — just drop us a message or use the report function. This forum is what we make of it, so get posting, share your thoughts, and help us shape it into something great. See you on the boards! — The Air Defender Community Staff Team
  • A place to talk about whatever you want

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  • Use this category to report bugs you've encountered when playing Air Defender! Your reports help us make the game better with every update!

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    sir.lasagneS
    Dear User, Please do not ping staff to read or respond to your bug report. They are read regularly and added to the developer's workflow. We will update you when it is acknowledged, when further information is requested by the dev, or when it is being released in the next update. Harassment towards staff will be strictly prohibited. Yours faithfully, Lasagna Operations Team, Head of Media Team
  • Got a suggestion for the game? Let us know here...

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    LSgamerL
    @Darkstar Hi there, I'm LSgamer from the defender support team. Got some things to just let you know of. First thank you for your suggestion and I'll ensure it's logged. The first thing so regarding game modes, we allow instant action to have a little wait before enemy waves do start to appear on the screen. Even though the game automatically starts you off at a critical state we believe that little wait before hostile aircraft does start to appear allows people to have a chance to start getting a few jets up at least on a cap. With trade training, its basically advanced training yes. Trade training is the training provided for a specific job/duty. So in the game, it will have a few things to cover that is more specific on one of the certain area you may face while playing the game. On your second comment of the tanker audio, the suggestion has already been made before by another person and was already logged for the developers to look into when they can. But thank you for pointing it out again. Your third one regarding tips when you hover over things like identifications, there is easy to access information in game on the help panel which can be found at the bottom centre of your screen with the rest of stuff like where you can access your ASMA console. For your last two suggestions we once again thank you for them and all of this will be properly logged.
  • Share your knowledge! Post guides, tips and tricks to help fellow Defenders get the most out of Air Defender."

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Recent Posts

  • @Darkstar

    Hi there, I'm LSgamer from the defender support team.

    Got some things to just let you know of.

    First thank you for your suggestion and I'll ensure it's logged.
    The first thing so regarding game modes, we allow instant action to have a little wait before enemy waves do start to appear on the screen. Even though the game automatically starts you off at a critical state we believe that little wait before hostile aircraft does start to appear allows people to have a chance to start getting a few jets up at least on a cap.
    With trade training, its basically advanced training yes. Trade training is the training provided for a specific job/duty. So in the game, it will have a few things to cover that is more specific on one of the certain area you may face while playing the game.

    On your second comment of the tanker audio, the suggestion has already been made before by another person and was already logged for the developers to look into when they can. But thank you for pointing it out again.

    Your third one regarding tips when you hover over things like identifications, there is easy to access information in game on the help panel which can be found at the bottom centre of your screen with the rest of stuff like where you can access your ASMA console.

    For your last two suggestions we once again thank you for them and all of this will be properly logged.

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  • 💡 Hi @darkstar! Your suggestion has been logged as [AD-SUG0116]. Thank you for your feedback — our team will review it shortly.

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  • Game UI Improvement Suggestions

    I love this game concept, there's nothing quite like it. I especially like the commitment to 1998 period realism. After playing for a couple hours I have a couple user interface suggestions for your consideration:

    On the title screen it's not immediately obvious what the difference between the game modes is.
    Combat Ready - It's not intuitive that this is what other games call Career Mode
    Instant Action - Obvious what this is, however the action isn't quite instant when this game mode starts.
    Trade Training - This must be what the Royal Air Force calls advanced training?
    Basic Training - Self-explanatory

    If I pre-emptively launch tankers, the voiceover says "tankers airborne to support the intercept" even though there aren't fighters airborne or an intercept in progress.

    On the Flight Information window, I'd like tooltips/hover hints on the U A X S buttons to remind me what each one does. When I haven't played the game in a while, I don't remember what all of them are and could use a reminder.

    In the ASMA window scroll goes opposite of what I expect. I look for newest messages at the bottom, not the top, and instinctively scroll up for previous messages.

    Maybe not realistic, but a way to display flight history would be helpful. I'd like to be able to compare what a track is supposed to be doing with what I've seen it actually do. This should be a button or function similar to calling ATC, not an always on thing. There are some tracks that look like they're merging into established airways instead of having always been on that airway. This looks suspicious but in the game it isn't. A way to view more of the track history would let me determine if this is a bogey trying to sneak into a normal flight path, or a real scheduled flight that's just a little off course.

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  • Dear User,

    Please do not ping staff to read or respond to your bug report. They are read regularly and added to the developer's workflow. We will update you when it is acknowledged, when further information is requested by the dev, or when it is being released in the next update. Harassment towards staff will be strictly prohibited.

    Yours faithfully,
    Lasagna
    Operations Team, Head of Media Team

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